> ## Documentation Index
> Fetch the complete documentation index at: https://docs.alakazam.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Apply a control command, get the next observation

> One call per control tick — the response IS the post-action observation. Discrete `action`, or differential `wheels` (right wheel faster → veers left; echoed back as `applied_action`).




## OpenAPI

````yaml /alakazam-v1.yaml post /v1/sim/sessions/{id}/step
openapi: 3.0.3
info:
  title: 'Alakazam: Programmable Worlds API'
  version: '1.0'
  description: >
    **Alakazam is the programmable worlds API.** Generate playable, AI-rendered
    worlds from a prompt or an image, program their logic, and embed them in
    your own products and games.


    A world is *programmable*: a live graph of states and events you generate,
    then read, edit, fork, drive, and react to through the API. Two surfaces: a
    **Creation API** (generate, read, manage, fork worlds) and a **Runtime/Embed
    API** (mint short-lived session tokens your end-users' browsers use to boot
    an embedded world).


    **Authentication.** Two schemes. Management endpoints (`/v1/apps*`) use your
    Supabase user session. Data endpoints use an **API key** issued per app:
    `pk_…` (publishable, browser-safe, read-only) and `sk_…` (secret,
    server-only — create/edit worlds and mint session tokens). Embedding a world
    in a browser uses a short-lived **session token** minted server-side with a
    secret key (not a publishable key directly). Never ship a secret key to a
    browser.


    **Test vs live.** Keys come in `test` and `live` modes — the prefix tells
    you which (`sk_test_…`/`pk_test_…` vs `sk_live_…`/`pk_live_…`). A **test**
    key runs against a sandbox: every generative endpoint returns a
    deterministic mock marked `"mock": true`, with no GPU or vendor spend; test
    worlds/characters are isolated from live data (forced `private`, never
    slugged or discoverable); and test usage is **never** billed. See the
    Testing guide.


    **Usage, quota & billing.** Every operation is counted against a per-app
    daily quota, reserved before any GPU spend. Exceeding it returns `402`. The
    quota is a free abuse guard, not a charge. Billing, when enabled, is
    **runtime-only**: you pay for `session_seconds` (live play time). Creating
    worlds and every other operation are free. Test-mode usage is never billed,
    even after billing is enabled. The API is in developer preview. See Pricing.


    **Building with an AI coding agent?** Install the skill (`npx skills add -g
    https://docs.alakazam.gg/skill.md`) and the MCP server (`npx
    @alakazamworld/mcp`) so your agent knows this API and can call it live. See
    the Agent quickstart.
servers:
  - url: https://api.alakazam.gg
    description: Production (placeholder, set to your conjure-service host)
security: []
tags:
  - name: Apps & Keys
    description: >-
      Create apps (tenants) and manage API keys. Authenticated with your user
      session.
  - name: Worlds
    description: >-
      Create, read, manage, and fork SMWorld games. Authenticated with an API
      key.
  - name: Graph editing
    description: >
      Read and program a world's graph of states (nodes), events (edges), and
      the entrance, using deterministic CRUD, a batch op vocabulary, a
      natural-language kernel-agent edit, and the kernel validate/lint gate.
      Every write is validated fail-closed before it persists. Authenticated
      with an API key.
  - name: Versions
    description: >
      Snapshot, branch, check out, and diff a world's graph. Versions form a
      branching tree of full snapshots; a HEAD pointer tracks the working graph.
      Authenticated with an API key.
  - name: Characters
    description: >
      Create, manage, and talk to characters: a SMWorld subtype that pairs a
      stance-graph with a "brain" (persona, lore, voice). CRUD is authenticated
      with an API key. The live talk turn (/say) and voice (/tts) are called
      from the browser with a short-lived session token.
  - name: Scenario Studio
    description: >
      Author variation/counterfactual plans over an episode or scenario, submit
      them as durable batches (N verified clips), poll them, and accept/reject
      each result. Nothing bills at submit — a clip is charged only when
      accepted; rejected and failed clips never touch the ledger. Authenticated
      with an API key.
  - name: Sessions
    description: Mint short-lived runtime tokens for embedding a world.
  - name: Usage
    description: Per-app usage and quota.
  - name: Webhooks
    description: >-
      Register HTTPS endpoints to receive signed server-side event
      notifications. Managed with your user session.
  - name: Simulation & Data
    description: >
      **Beta — self-hosted runner.** Drive a world headlessly as a training
      environment (gym) and stream the SNN-controller observation contract: two
      virtual proximity sensors, collision spikes, object labels, and an
      optional square RGB camera. The same schema is emitted offline by the
      dataset exporter (JSONL episodes + train-ready NPZ), so controllers
      trained on recorded data plug straight into the live loop.
paths:
  /v1/sim/sessions/{id}/step:
    post:
      tags:
        - Simulation & Data
      summary: Apply a control command, get the next observation
      description: >
        One call per control tick — the response IS the post-action observation.
        Discrete `action`, or differential `wheels` (right wheel faster → veers
        left; echoed back as `applied_action`).
      operationId: stepSimSession
      parameters:
        - name: id
          in: path
          required: true
          schema:
            type: string
      requestBody:
        required: true
        content:
          application/json:
            schema:
              type: object
              properties:
                action:
                  type: string
                  enum:
                    - left
                    - right
                    - forward
                    - none
                wheels:
                  type: object
                  properties:
                    left:
                      type: number
                    right:
                      type: number
                holdMs:
                  type: integer
                  minimum: 60
                  maximum: 2000
                  default: 300
      responses:
        '200':
          description: Observation after the action window.
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/SimObservation'
        '400':
          description: Bad command
        '404':
          description: Unknown session
components:
  schemas:
    SimObservation:
      type: object
      description: >
        The SNN-controller observation contract. `proximity` = two virtual range
        sensors (0 = clear, 1.0 = contact range); `collision` is a SPIKE — true
        exactly once per collision event, guaranteed to read 1.0 on the
        colliding side.
      properties:
        proximity:
          type: object
          properties:
            left:
              type: number
              minimum: 0
              maximum: 1
            right:
              type: number
              minimum: 0
              maximum: 1
        collision:
          type: boolean
        collision_count:
          type: integer
        done:
          type: boolean
          description: Only latches when terminal_collision=true.
        t_ms:
          type: integer
        sensor_age_ms:
          type: integer
          nullable: true
          description: Sensor staleness vs the camera frame.
        applied_action:
          type: string
        labels:
          type: array
          items:
            type: object
            properties:
              id:
                type: string
              type:
                type: string
              confidence:
                type: number
        camera:
          type: object
          properties:
            image:
              type: string
              description: Square RGB frame as a data-URL JPEG.

````