> ## Documentation Index
> Fetch the complete documentation index at: https://docs.alakazam.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Get a campaign (spine + authored chapters)

> Read a campaign: its story spine and the chapter worlds authored so far (ordered by `actIndex`, growing while the generation job runs). Each chapter is an ordinary world — fetch it with `GET /v1/worlds/{worldId}` and run it with `POST /v1/sessions/token`. Generation status/progress is read from `GET /v1/jobs/{jobId}` (the `jobId` returned by POST /v1/campaigns), which exposes `actsDone`/`actsTotal`. Tenant-scoped: a campaign that isn't this app's returns `404`. Uses the **read** scope, so a publishable (`pk_`) key can read it.




## OpenAPI

````yaml /alakazam-v1.yaml get /v1/campaigns/{id}
openapi: 3.0.3
info:
  title: 'Alakazam: Programmable Worlds API'
  version: '1.0'
  description: >
    **Alakazam is the programmable worlds API.** Generate playable, AI-rendered
    worlds from a prompt or an image, program their logic, and embed them in
    your own products and games.


    A world is *programmable*: a live graph of states and events you generate,
    then read, edit, fork, drive, and react to through the API. Two surfaces: a
    **Creation API** (generate, read, manage, fork worlds) and a **Runtime/Embed
    API** (mint short-lived session tokens your end-users' browsers use to boot
    an embedded world).


    **Authentication.** Two schemes. Management endpoints (`/v1/apps*`) use your
    Supabase user session. Data endpoints use an **API key** issued per app:
    `pk_…` (publishable, browser-safe, read-only) and `sk_…` (secret,
    server-only — create/edit worlds and mint session tokens). Embedding a world
    in a browser uses a short-lived **session token** minted server-side with a
    secret key (not a publishable key directly). Never ship a secret key to a
    browser.


    **Test vs live.** Keys come in `test` and `live` modes — the prefix tells
    you which (`sk_test_…`/`pk_test_…` vs `sk_live_…`/`pk_live_…`). A **test**
    key runs against a sandbox: every generative endpoint returns a
    deterministic mock marked `"mock": true`, with no GPU or vendor spend; test
    worlds/characters are isolated from live data (forced `private`, never
    slugged or discoverable); and test usage is **never** billed. See the
    Testing guide.


    **Usage, quota & billing.** Every operation is counted against a per-app
    daily quota, reserved before any GPU spend. Exceeding it returns `402`. The
    quota is a free abuse guard, not a charge. Billing, when enabled, is
    **runtime-only**: you pay for `session_seconds` (live play time). Creating
    worlds and every other operation are free. Test-mode usage is never billed,
    even after billing is enabled. The API is in developer preview. See Pricing.


    **Building with an AI coding agent?** Install the skill (`npx skills add -g
    https://docs.alakazam.gg/skill.md`) and the MCP server (`npx
    @alakazamworld/mcp`) so your agent knows this API and can call it live. See
    the Agent quickstart.
servers:
  - url: https://api.alakazam.gg
    description: Production (placeholder, set to your conjure-service host)
security: []
tags:
  - name: Apps & Keys
    description: >-
      Create apps (tenants) and manage API keys. Authenticated with your user
      session.
  - name: Worlds
    description: >-
      Create, read, manage, and fork SMWorld games. Authenticated with an API
      key.
  - name: Graph editing
    description: >
      Read and program a world's graph of states (nodes), events (edges), and
      the entrance, using deterministic CRUD, a batch op vocabulary, a
      natural-language kernel-agent edit, and the kernel validate/lint gate.
      Every write is validated fail-closed before it persists. Authenticated
      with an API key.
  - name: Versions
    description: >
      Snapshot, branch, check out, and diff a world's graph. Versions form a
      branching tree of full snapshots; a HEAD pointer tracks the working graph.
      Authenticated with an API key.
  - name: Characters
    description: >
      Create, manage, and talk to characters: a SMWorld subtype that pairs a
      stance-graph with a "brain" (persona, lore, voice). CRUD is authenticated
      with an API key. The live talk turn (/say) and voice (/tts) are called
      from the browser with a short-lived session token.
  - name: Scenario Studio
    description: >
      Author variation/counterfactual plans over an episode or scenario, submit
      them as durable batches (N verified clips), poll them, and accept/reject
      each result. Nothing bills at submit — a clip is charged only when
      accepted; rejected and failed clips never touch the ledger. Authenticated
      with an API key.
  - name: Sessions
    description: Mint short-lived runtime tokens for embedding a world.
  - name: Usage
    description: Per-app usage and quota.
  - name: Webhooks
    description: >-
      Register HTTPS endpoints to receive signed server-side event
      notifications. Managed with your user session.
  - name: Simulation & Data
    description: >
      **Beta — self-hosted runner.** Drive a world headlessly as a training
      environment (gym) and stream the SNN-controller observation contract: two
      virtual proximity sensors, collision spikes, object labels, and an
      optional square RGB camera. The same schema is emitted offline by the
      dataset exporter (JSONL episodes + train-ready NPZ), so controllers
      trained on recorded data plug straight into the live loop.
paths:
  /v1/campaigns/{id}:
    get:
      tags:
        - Worlds
      summary: Get a campaign (spine + authored chapters)
      description: >
        Read a campaign: its story spine and the chapter worlds authored so far
        (ordered by `actIndex`, growing while the generation job runs). Each
        chapter is an ordinary world — fetch it with `GET /v1/worlds/{worldId}`
        and run it with `POST /v1/sessions/token`. Generation status/progress is
        read from `GET /v1/jobs/{jobId}` (the `jobId` returned by POST
        /v1/campaigns), which exposes `actsDone`/`actsTotal`. Tenant-scoped: a
        campaign that isn't this app's returns `404`. Uses the **read** scope,
        so a publishable (`pk_`) key can read it.
      parameters:
        - name: id
          in: path
          required: true
          schema:
            type: string
            format: uuid
      responses:
        '200':
          description: The campaign resource (spine + chapters authored so far)
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/Campaign'
        '401':
          description: Authentication required
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/Error'
        '403':
          description: API key is missing the required scope for this operation
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/Error'
        '404':
          description: Not found (or not this app's campaign).
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/Error'
      security:
        - ApiKeyAuth: []
components:
  schemas:
    Campaign:
      type: object
      description: >
        A multi-chapter book→game campaign: one story spine plus the chapter
        worlds authored from it. Each chapter is an ordinary playable world (run
        it via POST /v1/sessions/token like any other). `worlds` lists the
        chapters authored SO FAR, ordered by `actIndex`, so the list grows while
        the generation job runs. Tenant-scoped: only the app that created it can
        read it.
      required:
        - id
        - fidelity
        - actCount
        - worlds
      properties:
        id:
          type: string
          format: uuid
        title:
          type: string
          nullable: true
          description: >-
            Campaign title (from the book bible; defaults to the request
            `name`).
        logline:
          type: string
          nullable: true
          description: One-line premise distilled from the source text.
        cover:
          type: string
          nullable: true
          description: Cover image URL (the first chapter's seed, once painted).
        fidelity:
          type: string
          enum:
            - faithful
            - spirit
          description: >-
            How closely the chapters track the source text (echoes the create
            request).
        actCount:
          type: integer
          description: >-
            Total chapters the spine defines (0 until the spine stage
            completes). `worlds.length` reaches this when the job succeeds.
        graph:
          type: object
          additionalProperties: true
          nullable: true
          description: >-
            The story-spine graph (acts + how they connect). `{}` until the
            spine stage completes.
        worlds:
          type: array
          description: >-
            Chapters authored so far, ordered by `actIndex`. Each is a
            standalone world.
          items:
            type: object
            required:
              - worldId
              - actIndex
            properties:
              worldId:
                type: string
                format: uuid
                description: >-
                  The chapter world's id (GET /v1/worlds/{worldId}; run it via
                  POST /v1/sessions/token).
              actIndex:
                type: integer
                description: 0-based position in the spine.
              title:
                type: string
                nullable: true
                description: The chapter/act title.
              slug:
                type: string
                nullable: true
                description: The chapter world's slug (public worlds only).
        schemaVersion:
          type: string
          example: '1.0'
    Error:
      type: object
      properties:
        detail:
          type: string
          description: Human-readable error message.
        errors:
          type: array
          items:
            type: string
          description: Field-level validation errors (e.g. on 422 from POST /v1/worlds).
        schemaVersion:
          type: string
      required:
        - detail
  securitySchemes:
    ApiKeyAuth:
      type: http
      scheme: bearer
      description: >-
        An app API key, e.g. `Authorization: Bearer sk_live_…`. Secret (`sk_`)
        for writes/sessions; publishable (`pk_`) is read-only (browser-safe).

````